Thursday, September 4, 2008

Are electronic games more beneficial or detrimental to the youths of today’s society?

With the advent of modern technology, the youths of today have many alternative forms of entertainment such as electronic handheld games like the Nintendo DualScreen and Playstation Portable as well as various computer games. But the debate on whether such games are more detrimental or beneficial to youths of today’s society continues to rage.

Arguments against such electronic games include that they distract youths from their studies. When some youths get addicted to such electronic games, they neglect their homework and their grades end up dropping, causing worry to their parents. Also, many parents are concerned that the violence inherent in some electronic games might influence their children with the potential of them replicating the violent behaviors depicted in electronic games. There have been cases of youths perpetrating mimic killings, attempting to emulate games they play.

Also, long periods of playing electronic games have been blamed for various health problems such as myopia. When youths straining their eyes on the screen of their electronic devices, their retinas get tired after a period of time. Most addicted gamers do not take a rest of 10minutes every 45minutes as recommended by experts, resulting in the condition of their eyesight worsening. Also, there have been instances of electronic games causing seizures.

However, some argue that playing electronic games are beneficial. For example, they improve hand-eye coordination. Research by a team of esteemed professors have shown that people who play electronic games frequently have better motor skills than those who did not.

Also, electronic games have the potential of improving memory. A test conducted by professors on a group of patients suffering from memory loss found that after play certain memory games on handheld electronic devices, their memory retention capabilities improved by an average of 34 percent.

Furthermore, electronic games have been seen as a form of relaxation for youths. Nowadays when studying is extremely taxing and stressful, youths turn to the sanctuary of electronic games to seek refuge from the heavy levels of stress they face. Thus as can be seen, electronic games offer youths a chance to get away from their troubles.

In conclusion, I feel that electronic games undoubtedly have many benefits and detriments. However, I feel that if electronic games are played in moderations, those benefits can be optimized and the detriments minimized. As long as youths are not addicted to such electronic games and exercise a reasonable level of self-discipline, electronic games would to affect their studies negatively, but instead aid them in relaxing. Thus whether electronic games more beneficial or detrimental to the youths of today’s society all depends on how much self-control those youths possess.